Hobbico Hadron Informations techniques Page 10

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10
Flight Basics
Until you get some experience with your Hadron and really develop a feel for how it reacts to rudder input, realize that the Hadron
exhibits considerable negative pitch coupling and positive roll coupling to large amounts of rudder—when you give right rudder
the Hadron rolls right and pitches down (and vice-versa). Because of this, you’ll pretty much fl y the Hadron like a 3-channel
leaving the rudder stick alone until you’re ready to do a fl at spin (at least until you get used to this tendency and learn how to use
it to your advantage for other spectacular maneuvers). With vectoring-only, coupling is greatly reduced—the Hadron will still fl at
spin, but not as quickly. You can also turn the vectoring off and, with experience and practice, hold a respectable knife edge with
the correct mix of elevator and aileron.
Flat Spins
There are several ways to enter the fl at spin, but the easiest is
to pull to a vertical up line. Once the line is established, simply
slam the sticks to the opposite, upper corners (full throttle/
left rudder/vectoring and down elevator/right aileron) and the
Hadron will enter the fl at spin immediately. (For this kind of
at spin entry it is advisable to install the rubber band hook as
illustrated on page 7.)
Once the Hadron starts spinning you can release the right stick, but continue to hold the left stick until you want the spin to stop.
The easiest way to exit the fl at spin is to center the rudder/vectoring stick, but leave the throttle at full. Usually, the Hadron will
stop spinning within a revolution or two and fl y out. To exit the spin quickly, apply opposite (right) rudder/vectoring.
When exiting the fl at spin, always be ready to roll the Hadron upright (or be prepared to fl y upside-down) because occasionally
the Hadron will exit the spin inverted. With practice you’ll be able to get the Hadron to spin and exit the spin on command.
With practice you can do variations of the fl at spin including slowing it down, slowing it down then speeding it back up, or even
transitioning from one direction to the other.
With more practice you can even fl y along at low throttle, perform one quick spin, exit and continue along on the original fl ight
path (this maneuver is usually more successful when performed inverted). The permutations and combinations of maneuvers
that can be done with combinations of rudder and vectoring are virtually endless.
Landing
Same as the launch, the Hadron is exceptionally easy to land. Landings will be smoothest if you switch back to low rates. Simply
throttle down and make your approach. It may take a couple of attempts to learn the Hadron’s glide path, but it’s always easy to throttle
up to lengthen the approach (if you’re coming in too short) or abort the landing to perform a routine fl y-by to make another attempt.
After you land, as soon as conveniently possible, open the canopy and disconnect the battery.
The chances of breaking a propeller are virtually none for normal landings on grass—we’ve performed countless landings on
smooth and rough grass (and a few on paved runways) without ever breaking a prop. But if you have a crash landing—especially
on hard or uneven ground—the chances of breaking a prop will be higher, so keep a few spare propellers on-hand so you’ll never
have to be grounded.
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